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| 471 documents found for: ((LSU({COMPUTER & VIDEO GAMES}) AND LSU({VIRTUAL REALITY}))) |
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1.
DEFENSE PLANS
Jean Thilmany. Mechanical Engineering. New York: Feb 2010. Vol. 132, Iss. 2; p. 15 (1 page)
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2.
Simulators Prepare Soldiers for Explosive Attacks in War; [National Desk]
James Dao. New York Times (Late Edition (East Coast)). New York, N.Y.: Jan 23, 2010. p. A.10
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3.
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4.
Big Profits from Free Games
Glenn Smith. Taiwan Review. Los Angeles: Jan 2010. Vol. 60, Iss. 1; p. 1
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5.
Avatars are in a buying mood; Unlike reality, virtual retail sales are hot
Jayne O'Donnell. USA TODAY. McLean, Va.: Dec 24, 2009. p. B.1
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6.
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7.
Virtual Goods Start Bringing Real Paydays; [Business/Financial Desk]
CLAIRE CAIN MILLER and BRAD STONE. New York Times (Late Edition (East Coast)). New York, N.Y.: Nov 7, 2009. p. A.1
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8.
Virtual Velocity
Mark Vaughn, Jake Lingeman. Autoweek. Detroit: Nov 2, 2009. Vol. 59, Iss. 22; p. 28 (5 pages)
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9.
Death in an Online Age Raises Issues of Ownership; [Business/Financial Desk]
Chris V. Nicholson. New York Times (Late Edition (East Coast)). New York, N.Y.: Nov 2, 2009. p. B.4
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10.
Cooperative virtual worlds - a viable eCollaboration pathway or merely a gaming trend?
Niels Pinkwart, Hannes Olivier. Electronic Markets. London: Nov 2009. Vol. 19, Iss. 4; p. 233
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