| Databases selected: ABI/INFORM Research, Hoover's Company Records |
| 90 documents found for: virtual reality AND social networks |
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1.
The fairyland of Second Life: Virtual social worlds and how to use them
Andreas M Kaplan, Michael Haenlein. Business Horizons. Greenwich: Nov/Dec 2009. Vol. 52, Iss. 6; p. 563
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2.
Is Japan Ready to Welcome the Virtual World Age? Second Life's Bubble Bursts as a Business Tool in Japan
Takashi Nakazaki. Computer and Internet Lawyer. Frederick: Nov 2009. Vol. 26, Iss. 11; p. 13 (16 pages)
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3.
DISRUPTION FROM THE VIRTUAL WORLD
Ahmed K Noor. Mechanical Engineering. New York: Nov 2009. Vol. 131, Iss. 11; p. 22 (7 pages)
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4.
A framework for evaluating business lead users' virtual reality innovations in Second Life
Kim Mackenzie, Sherrena Buckby, Helen Irvine. Electronic Commerce Research. Boston: Sep 2009. Vol. 9, Iss. 3; p. 183 (20 pages)
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5.
Business: Online playgrounds; Virtual worlds for children
Anonymous. The Economist. London: Jul 25, 2009. Vol. 392, Iss. 8641; p. 62
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6.
Mapping knowledge flows in virtual teams with SNA
Frank D. Behrend, Ronel Erwee. Journal of Knowledge Management. Kempston: 2009. Vol. 13, Iss. 4; p. 99
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7.
Virtual worlds - past, present, and future: New directions in social computing
Paul R Messinger, Eleni Stroulia, Kelly Lyons, Michael Bone, et al. Decision Support Systems. Amsterdam: Jun 2009. Vol. 47, Iss. 3; p. 204
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8.
Retail spatial evolution: paving the way from traditional to metaverse retailing
Michael Bourlakis, Savvas Papagiannidis, Feng Li. Electronic Commerce Research. Boston: Jun 2009. Vol. 9, Iss. 1-2; p. 135 (14 pages)
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9.
Virtual item sales as a revenue model: identifying attributes that drive purchase decisions
Vili Lehdonvirta. Electronic Commerce Research. Boston: Jun 2009. Vol. 9, Iss. 1-2; p. 97 (17 pages)
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10.
EXPLORING INTENTIONS TO USE VIRTUAL WORLDS FOR BUSINESS
Jia Shen, Lauren B Eder. Journal of Electronic Commerce Research. Long Beach: 2009. Vol. 10, Iss. 2; p. 94 (10 pages)
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